Phase Dragon (Young)

Level 9
Creature· arcaneLargeRemaster
AC
27
HP
120
Speed
40 ft.
Perception
+20
Fort
+15
Ref
+20
Will
+19
Immunities immobilized, paralyzed, sleep
Languages common, draconic
Senses darkvision, scent 60 ft. (imprecise)
Skills arcana +20, acrobatics +19, diplomacy +18, occultism +18, athletics +17, nature +17, religion +17
Other Speeds fly 120 ft.
Recall Knowledge DC 26 (arcana)

Attacks

Melee Jaws +20 (magical, reach 10 ft.), Damage 2d12+8 piercing
Melee Claw +20 (agile, magical), Damage 2d8+8 slashing
Melee Tail +18 (magical, reach 15 ft.), Damage 2d10+8 bludgeoning

Abilities

+2 Status to All Saves vs. Arcane
Shoo!

Trigger An enemy within 15 feet damages the dragon


Effect The dragon teleports the creature up to 15 feet away. The destination must be on the ground and in a space with no hazards.

Unerring Location

The dragon automatically attempts to counteract any teleportation effect that targets them (counteract rank 5th, counteract modifier ). The dragon can choose to be affected normally instead. Other creatures targeted by the same effect remain affected normally.

Dislocating Breath◆◆

The dragon exhales a swirl of energy that pulls creatures apart, dealing 8d6 force damage in a 30-foot cone (DC 28 reflex save). The dragon can teleport any creature that fails its save, teleporting that creature up to 30 feet (or twice as far on a critical failure) in any direction. The destination must be on the ground and in a space with no hazards. The dragon can't use Dislocating Breath again for .

Draconic Frenzy◆◆

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

Whenever they score a critical hit with a Strike, the dragon chooses to either recharge Dislocating Breath or regain an expended teleportation spell.

Phase Jump

Frequency once per round


Effect The dragon teleports up to 60 feet. If they are airborne, they maintain their momentum, and do not fall at the end of their turn, even if they didn't use an action to Fly.

No place can contain a phase dragon or even hold their interest for long; their innate arcane connection ties them to teleportation and repositioning magic. Explorers and scholars, phase dragons move about at will, discovering new locales and the arcane secrets of teleportation. They frequently establish multiple lairs in far-flung places they repeatedly visit. Beyond the typical wealth found in lairs, phase dragons tend to keep items of sentimental value from their travels, such as a particularly rare flower from the region or a piece by a local artist.