Phytohydra
Level 12Attacks
Abilities
The phytohydra has regeneration equal to 5 × the number of heads it has. If a phytohydra's body is missing any heads and the remaining stumps haven't been cauterized, the phytohydra attempts a DC 35 fortitude save after it regains Hit Points from regeneration. On a success, one unsealed stump regrows two heads; on a critical success, two unsealed stumps regrow into two heads each. The phytohydra can never grow more than double the number of heads it ordinarily has. The phytohydra's regeneration
A phytohydra ordinarily has five heads. A creature can attempt to sever one of the heads by specifically targeting it and dealing damage equal to the head's Hit Points. A head that isn't completely severed returns to full Hit Points at the end of any creature's turn.
A phytohydra can regrow a severed head using phytohydra regeneration. A creature can prevent this regrowth by dealing fire damage to the stump, sealing it. Single-target fire effects need to be targeted at a specific stump, but ef
The phytohydra attacks a single target with its many heads. The phytohydra Strikes with its branches or its fangs. On a successful attack, the phytohydra deals damage from its branches or fangs Strike to the target, plus an additional 2d6 damage for every head it has beyond the first. On a failure (but not a critical failure), the phytohydra deals the damage from one branch or fangs Strike to the target creature. This Strike counts as a number of attacks equal to the number of heads the phytohyd
A phytohydra gains an extra reaction per round for each of its heads beyond the first, which it can use only to make Reactive Strikes. It can't use more than 1 reaction on the same triggering action, even if a creature leaves several squares within its reach, and the phytohydra must use a different head for each Reactive Strike it makes. Whenever one of the phytohydra's heads is severed, the phytohydra loses one of its extra reactions per round.
The phytohydra spews splinters in a 60-foot area that deals 4d6 piercing damage to all creatures in the area (DC 32 reflex save). The damage increases by 2d6 for each head the phytohydra has.
The phytohydra can't use Splinter Breath again for .
The phytohydra makes a number of Strikes up to its number of heads, each against a different target. These attacks count toward the phytohydra's multiple attack penalty, but the multiple attack penalty doesn't increase until after the phytohydra makes all its attacks.
The fresh shoots that sprout from especially grievous cuts sometimes develop minds of their own, eventually budding off from the injured plant to create a phytohydra.
Wood elementals are nearly as varied as plant life itself. The following are particularly powerful elementals formed when immense plants experience environmental stress.