Phytomancer Ghost

Level 13
Creature· ghostUniqueMediumRemaster
AC
33
HP
180
Speed
0 ft.
Perception
+23
Fort
+26
Ref
+20
Will
+23
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages arboreal, muan
Senses darkvision
Skills nature +26, acrobatics +22, stealth +22
Other Speeds fly 25 ft.
Recall Knowledge DC 41 (occultism, religion)

Attacks

Melee Ghostly Hand +25 (agile, finesse, magical), Damage 2d10+13 void

Abilities

Rejuvenation

When a ghost is destroyed, it re-forms after within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healing
Frightful Moan

The ghost laments its fate, forcing each living creature within 30-foot area to attempt a DC 33 will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

Memory of Leaves

The ghost mourns its verdant birthplace, creating a swirling cloud of phantom leaves as a 20-foot area until the end of its next turn. All creatures within the emanation become Concealed, and all creatures outside the emanation become concealed to creatures within it. Creatures with the plant or wood traits ignore this concealment.

The ghost can't use Memory of Leaves again for .