Pin Tingwheely

Level 8
Creature· chaoticUniqueSmallLegacy
AC
29
HP
95
Speed
15 ft.
Perception
+19
Fort
+15
Ref
+20
Will
+17
Weaknesses cold-iron 10
Languages common
Senses low-light-vision
Skills stealth +21, acrobatics +18, performance +18, deception +16, nature +15
Other Speeds fly 45 ft.
Recall Knowledge DC 34 (nature)

Attacks

Melee Shortsword +18 (agile, finesse, magical, versatile-s), Damage 1d6+10 piercing
Melee Longbow +19 (deadly-d10, magical, volley 20 ft.), Damage 2d6+10 piercing

Abilities

+1 Status to All Saves vs. Magic
Evasion

When Pin rolls a success on a Reflex save, he gets a critical success instead.

Nimble Dodge

Trigger Pin is targeted with a melee or ranged attack by an attacker he can see.


Pin gains a +2 circumstance bonus to AC against the triggering attack.

Sprinkle Pixie Dust

Pin sprinkles pixie dust onto one of his arrows. If Pin hits a creature with that arrow before his next turn, the arrow inflicts one of the following special effects instead of dealing damage. Each effect depends on the target's DC 26 will save. On a critical hit, the target treats its save result as one degree worse.

  • Befuddlement (enchantment, mental) On a failed Will save, the target is Stupefied 1 for 1 minute (Stupefied 2 on a critical failure).
  • Charm (emotion, enchantment, incapaci