Pirate

Level 2
Creature· humanMediumRemaster
AC
17
HP
32
Speed
25 ft.
Perception
+6
Fort
+7
Ref
+8
Will
+6
Languages common
Skills athletics +8, acrobatics +7, deception +6, intimidation +6
Recall Knowledge DC 16 (society)

Attacks

Melee Cutlass +10 (forceful, sweep), Damage 1d6+5 slashing
Melee Dagger +11 (agile, finesse, versatile-s), Damage 1d4+5 piercing
Melee Dagger +11 (agile, thrown 10 ft., versatile-s), Damage 1d4+5 piercing
Melee Fist +11 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning

Abilities

Bravery

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Reactive Strike
Boarding Action◆◆

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.

These scourges are a threat to anyone who spends time away from land.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.