Planar Terra-cotta Squadron
Level 15Abilities
The planar terra-cotta squadron momentarily moves beneath the Material Plane, instantly transporting itself to a location within 90 feet. The squadron can't use Planar Step again for
Thresholds 200 (3 segments), 100 (2 segments)
The troop launches a ranged attack in the form of a 10-foot area within 100 feet that deals (3d8+13)[untyped|options:area-damage] damage (DC 33 reflex save). When the garrison is reduced to 8 or fewer squares, this area decreases to a 5-foot area.
The troop raises steel shields, with the effects of Raise a Shield.
1 to 3
Frequency once per round
Effect The garrison makes a melee attack against each enemy in a 5-foot area (DC 30 reflex save). The damage depends on the number of actions.
1 2d8 slashing damage.
2 (3d8+13)[slashing|options:area-damage] damage.
3 (4d8+16)[slashing|options:area-damage] damage.
Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square enters difficult terrain, the extra movement cost applies to the whole troop.
Terra-cotta warriors guard the tombs of ancient rulers, where they stand vigil, animating only when intruders break in to pilfer riches or defile the tomb itself. Each warrior is meticulously crafted from clay and given unique features.
These constructed warriors can work together as a trained group to repel intruders.