Poison Eater

Level 8
Creature· chaoticUncommonMediumLegacy
AC
25
HP
150
Speed
25 ft.
Perception
+15
Fort
+19
Ref
+15
Will
+13
Resistances poison 10
Languages common
Skills athletics +18, intimidation +15, religion +14
Recall Knowledge DC 26 (society)

Attacks

Melee Maul +19 (magical, shove), Damage 1d12+6 bludgeoning
Melee Dagger +18 (agile, versatile-s), Damage 1d4+6 piercing
Melee Dagger +17 (agile, thrown 10 ft., versatile-s), Damage 1d4+8 piercing

Abilities

Attack of Opportunity
Toxin-Inured

A poison eater can't gain the Enfeebled or Sickened condition from poisons.

Consume Poison◆◆

The poison eater uses an Interact action to draw a dose of poison and eats it, gaining strength.

The poison-eater's Strikes deal two weapon dice of damage rather than one. The poison eater is affected by the consumed poison normally and, therefore, usually chooses poisons mitigated by their poison resistance and toxin-inured ability.

At the end of each of their turns, the poison eater attempts a DC 17 flat check; on a success, this ability ends.

Poison Frenzy

Requirements The poison eater isn't Fatigued or already in a frenzy

Trigger the poison eater damages a creature while Consume Poison is in effect


Effect The poison eater flies into a frenzy that lasts for 1 minute. While in a frenzy, the poison eater gains a +1 status bonus to attack rolls with melee Strikes, gains a +4 status bonus to damage rolls with melee Strikes, gains 20 temporary Hit Points until the end of the frenzy, and takes a -2 status penalty to AC. The poison eater can't v

Knockdown