Poisoning Room Specter

Level 7
Creature· evilMediumLegacy
AC
25
HP
95
Speed
0 ft.
Perception
+15
Fort
+13
Ref
+17
Will
+15
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 5
Languages common, necril
Senses darkvision
Skills acrobatics +17, stealth +17, intimidation +15
Other Speeds fly 40 ft.
Recall Knowledge DC 23 (religion)

Attacks

Melee Vile Touch +16 (finesse), Damage 2d8+8 void
Melee Vile Blowgun +18, Damage 3d6 void plus 3d6 poison

Abilities

Telepathy (with spectral thralls only)interaction
Frightful Presence

30 feet. DC 22 will


Pain Starvation

A specter that goes for more than a month without dealing void damage to a living humanoid becomes desperate and almost feral. It changes alignment from lawful evil to chaotic evil, loses control of any corrupted thralls it might have, and becomes Quickened. It can use its additional action only to make vile touch Strikes against humanoid targets. At the end of any turn in which it deals any amount of void damage to a living humanoid, it reverts to lawful evil and is no longer quickened, but any

Sunlight Powerlessness

A specter caught in sunlight is Clumsy 2 and Slowed 2 for as long as it remains in the sunlight.

Void Healing
Spectral Corruption◆◆

The specter makes a vile touch Strike. If it damages a living creature, the specter gains 5 temporary Hit Points and the target creature must attempt a DC 24 will save to avoid becoming corrupted.


Critical Success The creature is unaffected and is temporarily immune to spectral corruption for 1 minute.

Success The creature is Stupefied 2 for 1 hour.

Failure The creature succumbs to the corruption and becomes a spectral thrall temporarily. The creature is Controlled by the specter, obe

When an evil mortal creature dies, it sometimes returns to haunt the area of its death as a specter, a hateful remnant, always seeking to slay others-particularly humanoids-in an attempt to distribute its pain among as many souls as it can. A specter maintains a strange semblance of its prior identity, but with a corrupted sense of purpose. It cannot be reasoned with.

A specter denied the opportunity to harm living humanoids grows increasingly agonized and irrational, akin to the mindset of a starving person forever denied a release from agony through death.