Pokmit Bloody-Pike
Level 18Attacks
Abilities
When a graveknight is destroyed, its armor rebuilds its body over the course of -or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.
A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.
30 feet. When a creature in the aura uses a vitality spell or ability, Pokmit automatically attempts to counteract it, with a counteract modifier.
Pokmit unleashes a 30-foot area of cold. Creatures in the area take 10d12 cold damage (DC 40 reflex). The graveknight can use this ability once every .
This curse affects anyone who wears a graveknight's armor for at least 1 hour.
Saving Throw DC 44 will save
Onset 1 hour
Stage 1 Doomed 1 and can't remove the armor (1 day)
Stage 2 Doomed 2, hampered 10, and can't remove the armor (1 day)
Stage 3 dies and transforms into the armor's graveknight
Pokmit's longspear reach increases by 5 feet until the start of his next turn, and he makes a single longspear Strike against any number of creatures. These attacks count toward Pokmit's multiple attack penalty, but the penalty doesn't increase until after all the attacks.
Frequency once per round
Effect Pokmit sizes up the defenses of a creature within 30 feet; he must know the creature is near, but need not be able to see it. Until the start of Pokmit's next turn, Pokmit's attacks against the target ignore any flat check required due to the target being Concealed or Hidden.
Any weapon or unarmed attack Pokmit uses gains the effects of the +1 greater striking and Greater Frost weapons runes. (These bonuses are included in his statistics above.)
Pokmit has access to the critical specialization effects of any weapons he wields.