Political Upstart

Level 0
Creature· humanMediumRemaster
AC
14
HP
15
Speed
25 ft.
Perception
+8
Fort
+4
Ref
+7
Will
+10
Languages common
Skills society +11, diplomacy +10, performance +10, deception +8
Recall Knowledge DC 14 (society)

Attacks

Melee Fist +5 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning

Abilities

Rhetoric Specialistinteraction

For social encounters involving debate and legal logic, the political upstart is a 3rd-level challenge.

+3 to Sense Motive
Fascinating Speech◆◆

The political upstart begins a rousing speech which they can Sustain up to 1 minute. Any creature within 30 feet that can hear the speech, must attempt a DC 17 will save.

Success The creature is unaffected.

Failure The creature is Fascinated with the upstart for 1 round.

Critical Failure The creature is fascinated with the upstart as long as the speech lasts.

Fiery Rhetoric

The upstart rattles off talking points at an enemy within 30 feet. The target takes a –2 status penalty to Perception and Will saves for 1 minute.

Effect: Fiery Rhetoric

Retort

A creature fails a Charisma-based skill check against the political upstart


Effect The political upstart targets the creature with Fiery Rhetoric.

Fiery and heady, a political upstart actively pushes against the status quo.


These lone wolves have an aura of mystery, bravado, and swagger.