Poltergeist

Level 5
Creature· incorporealMediumRemaster
AC
22
HP
55
Speed
0 ft.
Perception
+11
Fort
+9
Ref
+14
Will
+13
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage 5
Languages common
Senses darkvision
Skills intimidation +15, acrobatics +14, stealth +14
Other Speeds fly 20 ft.
Recall Knowledge DC 20 (occultism, religion)

Attacks

Melee Telekinetic Object +13 (magical, occult), Damage 2d12 untyped

Abilities

Site Boundinteraction

A poltergeist is tied to a location and can't travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area

Natural Invisibility

A poltergeist is naturally Invisible. It becomes visible only when it uses Frighten.

Rejuvenation

When a poltergeist is destroyed, it reforms, fully healed, where it was destroyed after . A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Telekinetic Defense

Trigger A creature approaches within 10 feet of the poltergeist


Effect The poltergeist makes a telekinetic object Strike against the triggering creature.

Void Healing
Frighten

Requirements The poltergeist must be Invisible


Effect The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 will save, becoming Frightened 2 on a failure. On a critical failure, it's also Fleeing for as long as it's frightened. On a success, the creature is temporarily immune for 1 minute.

At the start of its next turn, the poltergeist becomes invisible again.

Telekinetic Storm◆◆

The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.

  • When this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a -2 penalty against each creature within 30-foot area. These count as one attack for the poltergeist's multiple attack penalty, and the penalty doesn't increase until after all the attacks.
  • When

When a creature dies, and for whatever reason its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless, invisible spirit that is still able to manipulate physical objects. Many poltergeists perished in a way that resulted from or led to extreme emotional trauma.