Practice Guard's Grasp

Level 4Hazard
HazardLargeRemaster
AC
18
HP
48
Speed
0 ft.
Perception
+0
Fort
+14
Ref
+8
Will
+0
Stealth
+13
Recall Knowledge DC 19 (arcana)
Disable DC 18 thievery (trained) to jam the net or DC 25 athletics to knock the dummy over

A spring-loaded net fires from the dummy, then is pulled tightly back in with magnets.