Pridespawn Sentinel
Level 12Attacks
Abilities
A sinspawn can smell creatures that reflect its sin as the scent ability. The GM determines which creatures are appropriately sinful.
Trigger The pridespawn takes damage from a creature's weapon Strike
Effect The pridespawn rebuffs the arrogance of the foe that harmed it and scoffs at the attack. The triggering creature hallucinates their own attack coming back at them and takes 4d6 mental damage (DC 32 will save).
The pridespawn sentinel stumbles back and appears frightened and intimidated by a creature within 30 feet that it can see. The targeted creature must attempt a DC 32 will save; regardless of the result, that creature is temporarily immune to False Pride for 24 hours.
Critical Success The creature is unaffected.
Success The creature becomes overconfident and careless as they believe themselves to be more intimidating than they actually are. They're Off-Guard against the next attack the pr
A creature hit by the jaws of a pridespawn sentinel must attempt a DC 29 will save as it's assailed by arrogant thoughts.
Critical Success The creature is unaffected.
Success The creature is Sickened 1.
Failure The creature is Sickened 2.
Critical Failure The creature is sickened 2 and also Clumsy 1 and Enfeebled 1 for 1 minute.
A pridespawn sentinel deals 1d6 extra precision damage to creatures who are Off-Guard.
Sinspawn were created by one of seven ancient wizards known collectively as runelords—each of whom embraced and embodied one of seven sins. The first sinspawn was created by the Runelord of Wrath, utilizing techniques that have since gone on to influence fleshwarping practices. It wasn't long before the technique used to create sinspawn fell into the hands of the other runelords, and while each tried their own hand at crafting variants of their own design, today, sinspawn of wrath remain the most numerous and notorious of their kind.
Bearing only a vague resemblance to the humanoids from whose flesh they were formed, sinspawn generally appear horrifically emaciated and have unnaturally long arms and digitigrade legs, each with a trio of stubby, taloned digits. Veins bulge across sinspawn's bodies in sanguine patterns that suspiciously resemble twisted runes, and their flesh is pale and hairless. Their heads are elongated, with slits for a nose, red eyes, and disturbing lower jaws that split in half at the chin, revealing pedipalps that end in tiny, three-fingered hands and framing a long, lolling tongue.
Sinspawn stand 6-1/2 feet tall and typically weigh as much as an emaciated human of their size. They behave in a manner consistent with their associated sin and have physical characteristics that hint at these qualities. For example, greedspawn's veins appear to run with gold, while envyspawn appear even more gaunt than the rest of their kin.