Primal Bandersnatch

Level 19
Creature· beastRareGargantuanLegacy
AC
44
HP
395
Speed
50 ft.
Perception
+33
Fort
+35
Ref
+33
Will
+31
Immunities confused
Weaknesses cold-iron 15
Senses darkvision, scent 120 ft.
Skills athletics +37, intimidation +36, stealth +36, acrobatics +33, survival +31
Other Speeds climb 20 ft.
Recall Knowledge DC 44 (nature)

Attacks

Melee Jaws +37 (magical, reach 15 ft., unarmed), Damage 4d12+18 piercing
Melee Claws +37 (agile, magical, reach 15 ft.), Damage 4d8+18 slashing
Melee Tail +37 (deadly-d12, magical, reach 20 ft.), Damage 4d4+18 piercing
Melee Quill +33, Damage 4d4+18 piercing

Abilities

Planar Acclimationinteraction

The bandersnatch treats the plane it is on as its home plane.

+1 Status to All Saves vs. Magic
Fast Healing 15
Attack of Opportunity (Tail Only)

Tail Only.


Confusing Gaze

30 feet. When a creature ends its turn in the aura, it must succeed at a DC 38 will save or become Confused for 1 round.

Quick Recovery

The bandersnatch recovers with frightening speed. At the end of its turn, it reduces the value of one debilitating condition it suffers (with the exception of dying) by 1. If it's Blinded, Dazzled, Deafened, Fatigued, Fleeing, or petrified, it can instead succeed at a DC 16 flat to end one of these conditions of its choice; it can't use quick recovery on other conditions that lack values.

Focus Gaze

The bandersnatch fixes its gaze at a creature it can see within 30 feet. The target must immediately attempt a Will save against the bandersnatch's confusing gaze. After attempting the save, the creature is temporarily immune to a bandersnatch's Confusing Gaze gaze until the start of the bandersnatch's next turn.

Frumious Charge◆◆

The bandersnatch Strides, ignoring difficult terrain, then makes two claw Strikes at the end of its movement.

Lash Out

At the start of its turn, the bandersnatch gains an additional reaction that can be used only to attempt an Attack of Opportunity.

Pain

A bandersnatch's quills create exceptionally painful wounds. The wounded creature must succeed at a DC 41 fortitude save to resist becoming Drained 1 (Drained 2 on a critical failure) by this pain. Further bandersnatch Strikes that cause pain increase the amount of drain by 1 for each failed save to a maximum of drained 4.

Relentless Tracker

The bandersnatch can Track while moving at its full speed.

Bandersnatches are consummate hunters, and only the deadliest predators or the most cunning intelligent prey offer them sport. A bandersnatch resembles a tawny, six-legged, earless great cat, but with wickedly barbed quills running the length of its body and down to the tip of its long, flexible tail. It measures 40 feet in length plus another 10 feet of tail and weighs 12,000 pounds. Primal bandersnatches are among the most powerful of their kind, due to their ties to the First World.