Prism Ray Trap

Level 5Hazard (Complex)
HazardRareLargeRemaster
AC
22
HP
14
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth
+16
Recall Knowledge DC 25 (arcana)
Disable DC 23 thievery (expert) to disconnect one prism from the aeon stone matrix, or DC 21 arcana (trained) to disrupt one prism's magical energy, or Dispel Magic (3rd rank; counteract DC 23) to counteract one prism; four total successes are required to disable the trap.

Four magical prisms integrated into an aeon stone matrix fire energy beams at intruders. The trap doesn't target creatures wearing security badges , or in the custody of a creature wearing a security badge .