Protoceratops
Level 2Creature· animalMediumRemaster
AC
17
HP
30
Speed
25 ft.
Perception
+9
Fort
+11
Ref
+8
Will
+6
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +8
Recall Knowledge DC 16 (nature)
Attacks
Melee Head +10, Damage 1d8+4 bludgeoning
Melee Tail +10 (agile), Damage 1d6+4 bludgeoning
Abilities
Defensive Posture◆
The protoceratops tucks in its head and presents its sturdy frill, granting a +1 circumstance bonus to AC adjacent allies. The protoceratops remains in its Defensive Posture until the start of its next turn, but only grants the bonus while allies remain adjacent
Frill Block↺
Requirements The protoceratops is in its Defensive Posture
Trigger An adjacent ally would take damage from a physical attack
Effect The protoceratops partially blocks the blow with its frill, reducing the damage by 5.
Though it lacks the distinctive horns of its larger relative the triceratops, the protoceratops is more than capable of holding its own in combat, using its tail to knock enemies to the ground and its sturdy frill to turn away blows.