Pthuminin

Level 11
Creature· aberrationUniqueMediumLegacy
AC
31
HP
195
Speed
25 ft.
Perception
+21
Fort
+18
Ref
+23
Will
+22
Immunities confused
Resistances mental 10
Languages aklo, common, sakvroth
Senses darkvision, thoughtsense 60 ft.
Skills deception +24, occultism +23, stealth +23, crafting +21, society +19
Recall Knowledge DC 38 (occultism)

Attacks

Melee Jaws +21 (finesse, unarmed), Damage 2d10+7 piercing plus 1d10 mental
Melee Claw +21 (agile, finesse, unarmed), Damage 2d8+7 slashing

Abilities

Telepathy 100 feetinteraction
Thoughtsense 60 feetinteraction

The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.

+1 Status to All Saves vs. Magic
Unsettled Aura

30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a -1 status penalty to Will saves.

Effect: Unsettled Aura

Change Shape

The gosreg takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or its attack and damage modifiers with its Strikes, but it might change the damage type its Strikes deal (typically to bludgeoning).


Mind Bolt◆◆

A gosreg concentrates its field of discordant mental energy and projects it into the mind of an enemy within 60 feet. The target takes 6d6 mental damage (DC 30 will save). On a critical failure, the creature is also Confused for .

Gosregs are agents of the Dominion of the Black that insinuate themselves into humanoid societies to foster the goals of their sinister alien masters. They act as spies and special forces that can mingle with humanoid society while enacting plans for the rest of the Dominion in secret.

In their natural forms, gosregs dart about in a jerky gallop due to their stumpy legs and gangly arms. They take on the appearances of humanoids to infiltrate societies, and they drop their disguises only when they feel they are ultimately compromised and must resort to physical violence to protect their agendas. Their brain-like heads and bestial legs suggest a potential link with a similar Dominion of the Black agent: the dreaded intellect devourer.