Pugwampi (BB)
Level 0Creature· feyTinyRemaster
AC
14
HP
17
Speed
25 ft.
Perception
+6
Fort
+5
Ref
+8
Will
+6
Weaknesses cold-iron 2
Senses darkvision
Skills stealth +5, thievery +5, nature +4, crafting +2, deception +2
Recall Knowledge DC 14 (nature)
Attacks
Melee Shortsword +8 (agile, finesse, magical, versatile-s), Damage 1d6-1 slashing
Melee Shortbow +8 (deadly-d10, magical, reload 0 ft.), Damage 1d6-1 piercing
Abilities
-2 Penalty on Perception to Hear thingsinteraction
Animal Talkerinteraction
Pugwampis can talk to and understand animals.
Unluck Aura
Creatures other than animals, gremlins, and kholo within 20-foot area become extremely unlucky. They must attempt a DC 16 will save, rolling this Will save twice and using the worse result.
On a successful save, the creature can't be affected by pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and use the worse result on all checks as long as it's within 20 feet of the pugwampi.
Multiple pugwampis don't create any increased effect.
Gremlins are cruel fey tricksters and saboteurs who enjoy causing inventive destructiveness. Dog-faced pugwampis are craven, and they take great joy in the accidents and missteps caused by the ill fortune they magically project.