Puppeteer
Level 6Attacks
Abilities
The puppeteer has three animate puppets under their control—a smart puppet, a strong puppet, and a swift puppet. A puppet is a Tiny object that can be share a space with another creature. The usually begin combat in the puppeteer's space. A puppet has AC 23, Hardness 5, 20 Hit Points, and object immunities. If a puppet is destroyed, the puppeteer takes 15[nonlethal,mental] damage. A puppeteer can rebuild a puppet with 7 days of work. If the puppeteer dies while any of their puppets are still act
The puppeteer pulls at invisible strings to control their puppets. Each puppet Strides up to 30 feet. Each puppet can then make a Strike as described below. Each attack counts towards the puppeteer's multiple attack penalty, but their penalty does not increase until all attacks have been made.
- •Smart Puppet The smart puppet is covered in runes that give it occult power. It makes a ranged Strike against a creature within 30 feet at a +15 attack modifier. A successful Strike deals 2d6 mental da
On the surface, puppeteers are simply providers of entertainment to the masses. With their little puppets and simple stories, their pantomimes are fun for the whole family. However, some puppeteers have a secret. They can animate their puppets with magic, sending them out to cause all manner of mischief in the dead of night. Puppeteers of this ilk tend to travel by themselves, though they might be found as part of a traveling group if they become lonely. They may serve as an innocent front for more illicit dealings or as lackeys to a larger group of thieves and ne'er do wells.
Performances come in a wide variety of forms, from musical methods like singing and instruments to physical dancing and juggling to simple orating and conversing.