Putrifer

Level 9
Creature· plantUncommonMediumRemaster
AC
28
HP
160
Speed
25 ft.
Perception
+18
Fort
+17
Ref
+20
Will
+14
Immunities bleed, death-effects, disease, paralyzed, poison, sleep, unconscious
Weaknesses fire 10
Languages arboreal, common, fey
Senses low-light-vision
Skills athletics +19, stealth +18, nature +16, survival +16, intimidation +15
Recall Knowledge DC 28 (nature, religion)

Attacks

Melee Rotting Fist +21 (magical), Damage 2d8+12 bludgeoning plus 1d8 poison
Melee Bursting Seedpod +20, Damage 2d6+6 bludgeoning

Abilities

Emotional Vulnerability

A putrifer is easily overwhelmed by confusing thoughts, complex emotions, and resurfacing memories. A putrifer takes a –2 circumstance penalty to saving throws against emotion effects and treats the result of its saves against emotion effects as one degree worse.

Stench

15 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 25 fortitude save or become Sickened 2 (plus Off-Guard as long as it's sickened on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

Vengeful Exhalation

Trigger An adjacent creature damages the putrifer


Effect The putrifer exhales, exposing the triggering creature to noxious putrescence

Void Healing
Noxious Putrescence

Saving Throw DC 28 fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Sickened 1 (1 round)

Stage 2 2d8 poison damage and Sickened 2 (1 round)

Stage 3 2d10 poison damage and Sickened 4 (1 round)

Woodland Stride

The putrifer ignores difficult terrain and greater difficult terrain from non-magical foliage.

A putrifer is a decaying plant creature that refuses to die, even as its body rots away. Similar in shape and appearance to a rotting ghoran, the flowers, leaves, bark, and rinds that compose a putrifer's body weep toxic black fluids. These disgusting secretions emit a foul-smelling miasma that surrounds the putrifer.

Most putrifers arise spontaneously when a gathlain, ghoran, leshy, or other intelligent plant dies traumatically from an effect that causes swift rot and decay. Others are created, either purposefully by necromancers or incidentally during magical experiments. Regardless of origin, a putrifer loses much of its intelligence during the transformation, becoming aggressive, erratic, and easily confused. Putrifers act instinctively, often lingering around the places they frequented in life. They find comfort in patterns and usually form simple daily routines that they loathe to deviate from. Often, these routines echo those they performed in life. A putrifer's memories are distant and faded, returning only periodically in short, confusing bursts that drive the putrifer to reenact moments from their past lives. Their inability to reconcile these memories with the present sometimes causes putrifers to destroy the locations they revisit and harm the people they once knew.

Returning Memories

Over time, a putrifer's memories return, with each bout of remembrance lasting longer and resulting in more vivid, accurate memories. Putrifers that survive this confusing process sometimes regain a semblance of their former, living selves.