Pyroclastic Mukradi

Level 15
Creature· beastRareGargantuanRemaster
AC
37
HP
300
Speed
60 ft.
Perception
+27
Fort
+32
Ref
+23
Will
+26
Immunities fire
Resistances electricity 20, poison 20, mythic 15
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +32
Other Speeds burrow 60 ft., climb 60 ft.
Recall Knowledge DC 39 (nature)

Attacks

Melee Flame Maw +32 (magical, reach 20 ft.), Damage 2d12+17 piercing plus 3d6 fire
Melee Shock Maw +32 (magical, reach 20 ft.), Damage 2d12+17 piercing plus 3d6 electricity
Melee Leg +32 (agile, magical, reach 15 ft.), Damage 2d10+17 piercing
Melee Tail Lash +32 (magical, reach 30 ft.), Damage 3d10+17 slashing
Melee Smoke Maw +32 (magical, reach 20 ft.), Damage 2d12+17 piercing plus 3d6 poison

Abilities

Tremorsense (Imprecise) 60 feetinteraction
Remove a Conditioninteraction

Cost 1 Mythic Point


Effect The pyroclastic mukradi ends one condition affecting them.

All-Around Vision
Mythic Resilience (Fortitude)

The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.

Partitioned Anatomy

Trigger The mukradi would be Confused, Paralyzed, Slowed, or Stunned


Effect The mukradi confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or to Breathe Energy during that time. This ability can't be used if all the mukradi's heads are dormant.

Spitting Rage

Trigger A creature scores a critical hit on the mukradi


Effect The mukradi's Breathe Energy recharges. It can use Breathe Energy immediately as part of this reaction. It can't use this reaction again until it recharges Breathe Energy naturally.

Breathe Energy◆◆

The mukradi breathes a blast of energy from one of its three heads; each creature in the area must attempt a DC 36 reflex save.

The mukradi can't Breathe Energy again for .

  • Flame Maw (fire) 60-foot area of fire dealing 16d6 fire damage.
  • Shock Maw (electricity) 120-foot area of electricity dealing 16d6 electricity damage.
  • Smoke Maw (poison) 60-foot cone of toxic smoke dealing 16d6 poison damage.
Mythic Power

The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.

Pull Apart◆◆

The mukradi makes two Strikes with different maws against the same target. If both hit, the target takes an extra (2d12+13)[slashing] damage, with a DC 36 fortitude save. On a critical failure, the creature is torn to pieces and dies.

The mukradi's multiple attack penalty increases only after all the attacks are made.

Recharge

Cost 1 Mythic Point


Effect The pyroclastic mukradi gains one additional use of Breathe Energy.

Thrash◆◆

The mukradi Strikes once against each creature in its reach. It can make one of these Strikes with each of its maws, one with its tail lash, and the rest with its legs. Each attack takes a –2 circumstance penalty and counts toward the mukradi's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

Trample◆◆◆

Huge or smaller, leg, DC 36 reflex


Knockdown

Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of ways to kill, burn, and dismember. A version of the mukradi that dwells in the Darklands is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.