Quantium Golem
Level 20Attacks
Abilities
Each Quantium golem automatically knows the Hit Points, conditions, afflictions, and location of the other.
Harmed by sonic (9d10 untyped, 3d10 untyped from areas or persistent damage); healed by fire (area 3d10 healing HP); slowed by cold
When reduced to 0 HP, the Quantium golem is destroyed; however, it magically reforms 24 hours later at full HP and free of all conditions and afflictions unless its twin golem is also destroyed.
Casting a Banishment spell on a Quantium golem disrupts its connection to the Crux of Nex. If targeted by such a spell, the golem is Enfeebled 1 and Slowed 1 for .
The Quantium golem's eyes take on a brilliant glow and it unleashes an arc of destruction dealing 10d6 fire damage to creatures in a 120-foot area (DC 42 reflex). The Quantium golem can't use Lambent Beam for .
The Quantium golems were created by Nex as a matched set: one of crimson and one of emerald, each a unique entity. The crimson golem is imbued with blazing fire and crackling lightning; its eye beam and Lambent Beam abilities deal fire and electricity damage. The emerald golem is charged with caustic power and flame; its eye beam and Lambent Beam abilities deal acid and fire damage.
The long war between Nex and Geb spawned many animate weapons, but while a citizen of Quantium might run screaming from any product of the fleshforges, they barely bat an eyelash at the ground-shaking stomp of the two titanic, deadly constructs that stride outside their city walls. Crafted by the wizard-king Nex ages ago after a devastating attack by Geb's undead forces, including the harrowing benthic reaver, the Quantium golems are meant to protect the capital in case of Nex's absence. These twin golems ceaselessly keep vigil over the city, ready to cut down any invaders that menace Quantium.
Twenty feet tall and crafted from a supernaturally smooth material, the two guardians are a matched set, one of crimson and one of emerald. Wielding swords the size of giants, the guardians relentlessly destroy anything that threatens the city, particularly any undead that might invade the country from Geb. With the mythic Crux of Nex as a power supply, the golems are inexhaustible and nearly indestructible.