Queen Kawlinawk

Level 13
Creature· evilUniqueMediumLegacy
AC
34
HP
240
Speed
20 ft.
Perception
+23
Fort
+21
Ref
+25
Will
+23
Languages common
Senses darkvision
Skills deception +26, intimidation +26, performance +26, athletics +25, acrobatics +24
Other Speeds fly 60 ft.
Recall Knowledge DC 41 (society)

Attacks

Melee Talon +25 (agile, finesse, unarmed), Damage 3d4 + 12 slashing
Melee Falchion +26 (forceful, magical, sweep), Damage 2d10 + 12 slashing
Melee Composite Shortbow +25 (deadly-d10, magical, propulsive, reload 0 ft.), Damage 2d6 + 12 piercing

Abilities

Attack of Opportunity
Captivating Song

The harpy cries out an eerie, compelling melody. Each non-harpy creature within a 300-foot area must attempt a DC 33 will save to avoid becoming captivated by the harpy's song. The effect lasts for 1 round, but if the harpy uses this ability again on subsequent rounds, it extends the duration by 1 round for all affected creatures. Once a creature succeeds at any save against Captivating Song, that creature is temporarily immune to Captivating Songs for 24 hours.


Success The creature is un

Dread Cry◆◆

Queen Kawlinawk utters a screech in a 60-foot area that harms her enemies but heartens her allies. The screech deals 14d6 sonic damage to non-harpy creatures in the area (DC 33 fortitude). Harpies in the area can instead use a reaction to Fly, Step, or Stride; one harpy in the area, of Queen Kawlinawk's choice, can instead use a reaction to Strike. Queen Kawlinawk can't use Dread Cry for .

War Formation

Queen Kawlinawk deals an extra 2d6 damage with her melee Strikes to any creature that's within reach of at least one of her allies.

Harpies are filthy amalgamations of human and bird, resembling feral humans with wings, talons, and mouths full of sharp teeth. They use captivating songs to lure creatures in, then murder them while they stand transfixed. They enjoy causing confusion and fear in their prey before they strike, believing it creates a savory flavor in the flesh. Harpies can eat most creatures but strongly prefer sapient prey-humans and elves are their favorite. Although harpies will eat goblins if sufficiently hungry, they dislike their flavor and avoid eating them if possible. This doesn't comfort goblins, of course, who have a particularly strong fear of harpies. Because their aeries often reek with the gore of their kills and careless spatters of guano, harpies carry a distinctly vile scent that canny travelers associate with danger. Harpies who roost close to civilization make better efforts to keep clean, though these efforts have mixed results.

Harpies live in family groups or larger clans. They are lightweight despite their size, standing 5 feet tall and weighing only around 90 pounds. While most use relatively simple weapons, some harpies take pride in learning and mastering the use of more complex tools of war such as swords and slings. Those who master the use of the bow, in particular, are often regarded as heroes among their kind and terrors among their victims.