Queen Sluagh

Level 18
Creature· evilRareHugeLegacy
AC
41
HP
417
Speed
30 ft.
Perception
+31
Fort
+35
Ref
+27
Will
+33
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Weaknesses cold-iron 15, vitality 10
Languages aklo, common, fey, necril
Senses greater-darkvision, scent 200 ft. (imprecise)
Skills athletics +35, intimidation +32, survival +31, deception +30, acrobatics +29, stealth +29
Other Speeds fly 80 ft.
Recall Knowledge DC 43 (nature, religion)

Attacks

Melee Proboscis +35 (reach 20 ft.), Damage 3d10+17 piercing
Melee Claw +35 (agile, magical, unarmed), Damage 3d10+17 slashing
Melee Negative Ray +31 (magical, void), Damage 7d8 void

Abilities

Greater Darkvisioninteraction
Frightful Presence

120 feet. DC 37 will


Soulscent (Imprecise) 200 feet

The sluagh is aware of all doomed creatures, dying creatures, and creatures that died within the last hour within the listed range.

Voice of the Soul

A sluagh queen knows any language of a creature whose soul they've devoured and can perfectly mimic its voice by attempting a Deception check to , with a +4 circumstance bonus.

Void Healing
Call of the Damned◆◆

The queen sends out shriek to all sluagh within 1 mile, summoning them to her. This typically calls Sluagh Reapers. If the queen is facing foes strong enough to threaten her, these are likely too weak to pose a threat but can assist by fetching items or getting in enemies' way.

Eat Soul◆◆

The queen touches a dying creature or a creature that died within the past 1 hour with her proboscis. If the target is dying, it must attempt a DC 41 fortitude save; on a failure, its dying value increases by 2 (3 on a critical failure). If the target is dead, the queen devours the soul. Unless the queen is destroyed, the target can't be returned to life through any means, even powerful magic such as Wish.

Ghostly Swoop

The queen sluagh becomes incorporeal until the start of their next turn, and Flies up to their fly Speed. While incorporeal, they are immune to precision damage, and have resistance 10 to all damage (except force, Ghost Touch , or vitality); this resistance is doubled against non-magical damage.

After using Ghostly Swoop, the queen sluagh can't use it again for .

Soul Theft

Requirements The queen has a creature Grabbed or Restrained with her proboscis


Effect The queen devours a portion of the creature's soul and steals some of its ability. The creature takes 5d8 void damage (DC 41 fortitude save). The queen gains temporary HP equal to the total amount of HP the target loses, including any HP lost from being drained.


Critical Success The creature is unaffected.

Success The creature takes half damage and is Drained 1.

Failure The creature takes full

Improved Grab

A queen sluagh grows more powerful by devouring souls collected from underlings or drained directly through her proboscis. The muscular tongue inside is tipped with a cartilaginous, barbed quill that feeds the queen not only the soul, but the strengths of its owner. A queen conceals her nest deep in a secluded area, such as a forest or graveyard.


A soul about to leave its physical body gives off a peculiar scent, usually unnoticed by mortal creatures. But the undead fey called sluagh can smell and track down its location with frightening ease. Unlike most fey, sluagh are undead, possessing strong connections to void energy and mortal souls. Sluagh collect the souls of those close to death and bring them to feed their queen.

Most sluagh appear bald-headed, with rounded ears, sharp teeth, glossy black eyes, and scrawny bodies. Their rib cages show through their skin, which is translucent and soft as velvet.

Sluagh can become ghostly and incorporeal for brief periods. They use this power to stalk their prey to great effect. Sometimes the glimpse of a sluagh is mistaken for a ghost sighting.