Quetz Coatl
Level 10Attacks
Abilities
(2d10+7)[bludgeoning], DC 29 fortitude
To unholy creatures, this is a curse instead of a poison and deals spirit damage instead of poison damage
Saving Throw DC 29 fortitude;
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1 (1 round)
Stage 2 2d8 poison damage, enfeebled 1, and Off-Guard (1 round)
Stage 3 2d10 poison damage, Enfeebled 2, and off-guard (1 round)
The quetz coatl spreads their multicolored wings and radiant plumage. Each enemy in a 30-foot area must attempt a DC 29 will save.
Critical Success The creature is unaffected and is temporarily immune to Radiant Wings for 24 hours.
Success The creature is Dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure As failure, plus if the creature is unholy, it is also Stunned 3.
Requirements The quetz couatl has a Medium or smaller creature Grabbed or Restrained in its jaws
Effect The quetz couatl moves the creature into its coils, freeing its fangs to make attacks, then uses Greater Constrict against the creature. The quetz couatl can hold as many creatures in its coils as will fit in its space.
These sacred feathered serpents tirelessly serve the powers of knowledge and justice. Some operate directly as messengers and intermediaries of the deities, while others operate independently in aiding the cause of righteousness. Either way, they watch over mortals and try to influence and aid them from the shadows, shifting from plane to plane to spread wisdom and healing where they are needed. Some quetz coatls are worshipped as divinities in remote or isolated societies, and while they do not encourage such veneration, they use the trust placed in them to foster peace and cooperation with others.
Quetz coatls are typically 10 to 20 feet long and weigh nearly a ton, with iridescent blue and green scales. Their glorious wings of rainbow-hued feathers span 15 feet. They are carnivorous, feeding on birds, mammals, and even the occasional malicious humanoid.