Quickiron Plasm

Level 4
Creature· elementalLargeRemaster
AC
20
HP
65
Speed
15 ft.
Perception
+8
Fort
+13
Ref
+8
Will
+10
Immunities bleed, paralyzed, poison, sleep, critical-hits, precision
Resistances electricity 5
Senses darkvision
Skills athletics +12, stealth +10
Recall Knowledge DC 19 (nature)

Attacks

Melee Pseudopod +12 (reach 10 ft., unarmed), Damage 2d6+6 bludgeoning

Abilities

Magic Scentinteraction

The quickiron plasm can sense magical auras from up to 1 mile away as an imprecise sense.

Djezet Extractioninteraction

When a quickiron plasm dies, most of the djezet making up its body becomes inert and useless. However, a skilled alchemist can sometimes extract trace amounts of the valuable skymetal from its remains. This is a 10-minute process that requires the Alchemical Crafting feat, a proficiency rank of expert or better in Crafting, and a successful DC 20 crafting check. A successful attempt produces a single djezet dose that remains potent for 1 hour before breaking down into a foul-smelling goo. The it

Biomagical Feedback

The quickiron plasm's conductive properties are dangerous to those in physical contact with it. When a creature Grabbed by a quickiron plasm Casts a Spell, that creature takes 5[force] damage per rank of the spell.

Consume Magic

Trigger The quickiron plasm succeeds at a saving throw against a spell


Effect The quickiron plasm consumes energy from the spell, regaining 5 Hit Points per rank of the spell.

Constrict

2d6 bludgeoning, DC 22 fortitude


Grab

Looking much like an ooze, a quickiron plasm is a mass of the rust-red liquid skymetal known as djezet, prized in the Universe for its magic-enhancing properties. Quickiron plasms feed on the residual energies left behind by large expenditures of magical power, which they can detect from miles away.


Metal elementals can manifest in a wide variety of different forms, from shapeless amalgams of different metals to humanoid and beast-like monstrosities.

Metal Forms

Though metal elementals are made almost entirely of metal, most are composed of layers of different metals in tiny fragments, as complex as a body of flesh or plant matter. Many of these metals are rusted or decayed from the natural, slow entropy of the Plane of Metal.