Quoroc

Level 15
Creature· aberrationUniqueLargeRemaster
AC
37
HP
270
Speed
20 ft.
Perception
+27
Fort
+27
Ref
+29
Will
+23
Resistances cold 15
Senses low-light-vision
Skills athletics +31, stealth +29, acrobatics +27
Other Speeds swim 30 ft.
Recall Knowledge DC 44 (occultism)

Attacks

Melee Arm +29 (agile, reach 10 ft.), Damage 3d10+14 bludgeoning
Melee Beak +29 (unarmed), Damage 3d12+14 piercing

Abilities

Compression

A giant octopus can move through a gap at least 2 feet wide without Squeezing, and can Squeeze through a gap at least 1 foot wide.

Constrict

(2d10+14)[bludgeoning], DC 36 fortitude


Quoroc Toxin

Saving Throw DC 36 fortitude

Maximum Duration 6 rounds

Stage 1 3d8 poison damage and Clumsy 1 (1 round)

Stage 2 3d8 poison damage and Clumsy 2 (1 round)

Stage 3 3d8 poison damage and Paralyzed 1 (1 round)

Grab

Giant octopuses are found in the heart of deep, dark oceans. Clever and adaptable, they hunt and devour all manner of animals. Despite growing up to 16 feet long, a giant octopus can compress its body to squeeze through small gaps as long as there's room for its beak.

Giant octopuses favor shipwrecks, coral reefs, or underwater caverns as lairs, where they can take advantage of narrow confines for protection. Like their smaller kin, they're fond of adorning and decorating their lairs with found objects—many of which, in the giant octopus's case, are also magical weapons, shields, or works of art salvaged from sunken ships or fallen adventurers.