Ragewight (5-6)

Level 6
Creature· chaoticUncommonMediumLegacy
AC
23
HP
115
Speed
25 ft.
Perception
+15
Fort
+16
Ref
+11
Will
+15
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Languages common, necril
Senses darkvision
Skills athletics +15, intimidation +13, stealth +12
Recall Knowledge DC 24 (religion)

Attacks

Melee Claw +17 (cold-iron, unarmed), Damage 2d6+5 slashing

Abilities

Void Healing
Drain Life

When the ragewight damages a living creature with its claw Strike, the ragewight gains 3 temporary Hit Points and the creature must succeed at a DC 21 fortitude save or become Drained 1. Further damage dealt to the creature by the ragewight increases the amount of drain by 1 on a failed save, to a maximum of drained 4.

Effect: Drain Life

Furious Grab

Trigger A creature uses a move action to leave a square adjacent to the ragewight


Effect The ragewight attempts an Athletics check to Grapple the target.

Rage

The ragewight goes into a frenzy, gaining 10 temporary Hit Points. Its Strikes deal 2 additional damage, and it takes a -1 penalty to AC.

This lasts for 1 minute.

Effect: Rage

Wight Spawn

A living humanoid slain by a ragewight's claw Strike rises as a spawned wight after . This spawned wight is under the command of the ragewight that killed it. It doesn't have the drain life or wight spawn abilities and is Clumsy 2 for as long as it is a spawned wight. If the creator of the wight spawn dies, the wight spawn becomes a full-fledged, autonomous wight; it regains its free will, gains the drain life and wight spawn abilities, and is no longer clumsy.