Rakkatak

Level 5
Creature· elementalMediumRemaster
AC
21
HP
90
Speed
5 ft.
Perception
+9
Fort
+14
Ref
+11
Will
+9
Immunities bleed, paralyzed, fire, sleep, poison
Weaknesses cold 5
Languages pyric
Senses darkvision
Skills athletics +15, acrobatics +11
Other Speeds fly 45 ft.
Recall Knowledge DC 20 (nature)

Attacks

Melee Mouth +15, Damage 2d8+7 piercing
Melee Leg +15 (agile), Damage 1d10+7 slashing

Abilities

Exploding Guts

When the rakkatak is critically hit or critically fails a Fortitude save, one of its organs bursts. Roll to determine what effect this has.

1 Trapped noxious gas rushes out. The rakkatak is pushed 10 feet away from the source of the triggering attack or effect.

2 Pus showers those nearby. Each creature in a 5-foot area is Sickened 1.

3 The damage is severe. The rakkatak takes 1d6 persistent bleed damage.

4 Gelatinous rakkatak eggs explode forth and instantly hatch. Each crea

Predator's Stare

The rakkatak turns its grotesque yet mesmerizing eyes upon one creature it can see within 30 feet. That creature must succeed at a DC 22 will save or become Fascinated with the rakkatak. While fascinated, the creature must spend at least 1 action each round moving closer to the rakkatak as expediently as possible, and can't intentionally move away from it. The fascination ends after 1 minute or when the rakkatak uses Predator's Stare again, whichever comes first.

Suck Innards

Requirements A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within the rakkatak's reach


Effect The rakkatak deals 3d6 untyped damage to the target (DC 22 fortitude save). If the creature takes at least 12 damage, the rakkatak regains 10[healing] HP.

Grab

Pulsating organs and tumors squirm loosely within a sac of skin, all forming the misshapen lump that is the body of a rakkatak. The predator's eyes scan the area, shimmering in the smoke like glowing dots. Wriggling insectoid legs—varying in number from one rakkatak to another—hang from its bulbous body. These limbs flail chaotically as a rakkatak fights, only calming when it's time to eat or rest.

Most rakkataks fly alone, picking off meals in sudden swooping strikes, but they will occasionally form a flock. Despite having little faculty for communication with other creatures, rakkataks have a certain ravenous genius for hunting with kin. Typically, once one grabs prey, the others swoop in to latch on as well, ingesting their meal with leech-like mouths.

Rakkataks possess insatiable appetites to help them withstand the long periods of famine between their infrequent meals as they travel the expanses of the Plane of Fire. As a result, they easily overconsume if brought somewhere with more abundant fauna, like the Universe. A single rakkatak can hold a surprising quantity of offal, even growing in size as its body expands. It becomes more unwieldy the larger it gets, which planar biologists believe to be a survival tactic to keep a rakkatak from indulging its hunger until it quite literally bursts.

Ashen Hunting Grounds

Avoiding the blazing chaos and ifrit rule that typify much of the Plane of Fire, rakkataks prefer ashen wastelands as their hunting grounds. They dig simple burrows just barely below the surface, called rakkatak hills. Within, they can doze and digest in peace or lay and tend their horrifying eggs.