Rancorous Druids

Level 11
Creature· chaoticGargantuanRemaster
AC
31
HP
195
Speed
25 ft.
Perception
+21
Fort
+23
Ref
+17
Will
+22
Weaknesses area-damage 15, splash-damage 8
Languages common, fey, wildsong
Skills athletics +22, religion +22, intimidation +21
Recall Knowledge DC 28 (society)

Abilities

Form Upinteraction
Collective Swarm◆◆

The rancorous druids collectively transform into a swarm of Tiny insects. They cast Swarm Form heightened to 6th rank, but the duration is 1 hour instead of 5 minutes.

Troop Defenses

Thresholds 130 (3 segments), 65 (2 segments)


Troop Movement

Whenever the troop Strides, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then moves up to their Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop.

Troop Spellcasting

When the rancorous priesthood Casts a Spell, their constituent members combine their efforts into casting a more powerful version of the spell than any one member could achieve alone.

When Casting a Spell that has an area of a burst, cone, or line and doesn't have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is norma

Wild Swing

1 to 3

Frequency once per round


Effect The members of the mob wildly swing their weapons-primarily greataxes-in a chaotic attack at each enemy adjacent to the troop (DC 27 reflex save). The damage depends on the number of actions.

1 (1d12+2)[slashing] damage

2 (2d12+9)[slashing] damage

3 (3d12+9)[slashing] damage

Followers of Rovagug must usually conceal their devotion to the Rough Beast, hiding in remote cave complexes or abandoned ruins; but they emerge from these strongholds when they sense weakness, gathering together into a destructive, homicidal mob to hunt down high-ranking priests of rival deities or slaughter entire towns. Alternatively, if their hidden bolthole is compromised, a mob of Rovagug's faithful might emerge-not hoping to save themselves, but intent only on taking their enemies with them as they die.