Raskus
Level 10Attacks
Abilities
Requirements Raskus holds a loaded spike launcher
Trigger A creature within 30 feet of Raskus uses a move action, makes a ranged attack, or leaves a square during a move action it's using
Effect Raskus attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to his multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.
Trigger Raskus critically hits with a beak Strike
Effect Raskus attempts to peck out his victim's eyes. The target must attempt a DC 29 fortitude save.
Success The target is unaffected.
Failure The target is Blinded for 1 round.
Critical Failure The target is blinded until healed to its maximum Hit Points.
Raskus's Strikes deal an additional 3d6 damage to any foe that has a reduction to its Speed, is Blinded, or is Immobilized.
Raskus requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12.