Rat Swarm
Level 1Abilities
The Sickened and Unconscious conditions from putrid plague don't improve on their own until the disease is cured.
Saving Throw DC 14 fortitude
Stage 1 carrier with no ill effect ()
Stage 2 Sickened 1 (1 day)
Stage 3 Sickened 1 and Slowed 1 (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
Each enemy in the swarm's space takes 1d6 piercing damage and must attempt a DC 17 reflex save. A creature that fails its save is exposed to putrid plague.
A swarm of rats can cause total chaos within a household or business. Contracting putrid plague is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease's spread.
Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement in the world. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous.