Rat Swarm

Level 1
Creature· animalLargeRemaster
AC
14
HP
14
Speed
30 ft.
Perception
+5
Fort
+2
Ref
+7
Will
+4
Immunities precision, swarm-mind
Resistances physical 6
Weaknesses area-damage 3, splash-damage 3
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +8, stealth +6, athletics +4
Other Speeds climb 10 ft.
Recall Knowledge DC 15 (nature)

Abilities

Swarm Mind
Putrid Plague

The Sickened and Unconscious conditions from putrid plague don't improve on their own until the disease is cured.

Saving Throw DC 14 fortitude


Stage 1 carrier with no ill effect ()

Stage 2 Sickened 1 (1 day)

Stage 3 Sickened 1 and Slowed 1 (1 day)

Stage 4 Unconscious (1 day)

Stage 5 dead

Swarming Bites

Each enemy in the swarm's space takes 1d6 piercing damage and must attempt a DC 17 reflex save. A creature that fails its save is exposed to putrid plague.

A swarm of rats can cause total chaos within a household or business. Contracting putrid plague is all the easier when dozens of these agitated or hungry vermin gather to bite victims en masse, making rat-hunting a viable career in many parts of the world as desperate townspeople seek relief from the disease's spread.


Rats are a ubiquitous menace, scurrying through the sewers and on the streets of nearly every settlement in the world. Though a regular rat darting underfoot might startle or even frighten the average passerby, giant rats and rat swarms are far more dangerous.