Ratfolk Shank Squad
Level 7Abilities
HP 120 (4 segments); Thresholds 80 (3 segments), 40 (2 segments)
The ratfolk feint and trip up their foes in a 5-foot emanation, attempting a single thievery check and comparing the result to each target's Reflex DC. On a success, the target is Clumsy 1 (Clumsy 2 on a critical success) until they take an Interact action to remove the condition.
The shank squad draws hand crossbows to fire poisoned bolts in a volley. This volley is a 10-foot burst within 60 feet that deals 2d6 piercing 2d6 poison with a DC 22 reflex save. When the shank squad is reduced to 2 segments, this area decreases to a 5-foot burst.
1 to 3
Frequency once per round
Effect The shank squad makes a coordinated attack with shivs and daggers against each enemy in a 5-foot emanation, with a DC 22 reflex save. The damage depends on the number of actions.
1 1d6 slashing 1d4 precision
2 (2d6+3)[slashing,2d4 precision|options:area-damage]
3 (2d6+6)[slashing,3d4 precision|options:area-damage]