Ravener Husk

Level 14
Creature· dragonRareGargantuanRemaster
AC
35
HP
325
Speed
25 ft.
Perception
+26
Fort
+28
Ref
+22
Will
+26
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Weaknesses holy 10
Senses darkvision
Skills athletics +28, acrobatics +22
Recall Knowledge DC 37 (arcana, religion)

Attacks

Melee Claw +29 (agile, magical, reach 10 ft.), Damage 3d4+16 slashing plus 2d6 void
Melee Jaws +29 (magical, reach 15 ft.), Damage 3d8+16 piercing plus 2d6 void

Abilities

Soulsense 60 Feetinteraction

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

Boneshatter

Trigger The ravener husk takes any amount of bludgeoning damage


Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 7d6 piercing damage (DC 31 reflex save).

Frightful Presence

90 feet. DC 31 will


Void Healing
Ravenous Repast◆◆◆

Frequency once per day


Effect The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was holy, and was at least level 15 in life. The ravener attempts a DC 5 flat; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.

Void Breath◆◆

The ravener husk breathes a torrent of void energy that deals 16d6 void damage in a 40-foot cone (DC 34 reflex save). They can't use Void Breath again for .

Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward) they lose all traces of their former identity (losing most of its unique traits, including the one matching its former tradition) and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the transformation can be reversed only via Ravenous Repast.


Though their lifespans can measure in millennia, all dragons must eventually perish. While many do so on the blades or under the spells of dragonslayers, some manage to outlast their enemies and must, in time, face the truth that awaits all living creatures at the end of their natural life span. As with many other creatures, some dragons respond to such looming reminders of their own mortality poorly, and the particularly prideful or wrathful of their kind often lash out in anger when confronted by this grim truth. Peace and acceptance are found by some dragons, but the most stubborn of their ilk (and invariably the most wicked) can pursue a different answer to the problem. These dragons seek out sinister rites that can transform them into undead creatures known as raveners.

A ravener's flesh is stripped away as part of the transformation, leaving only bones. What they lose in flesh, however, the dragon gains in soul-rending power, as their spiritual energy forms a protective barrier around their body, keeping it intact and allowing flight with now-skeletal wings. This existence isn't as easy to maintain as other forms of undeath, however, and the ravener must feed regularly on living souls to power their profane metabolism. Their hunger is much greater than that of a living dragon, so raveners are forced to relocate regularly, traveling to fresh hunting grounds each time they strip their current home of prey.