Razmiri Blade Assassin

Level 7
Creature· humanUncommonMediumRemaster
AC
25
HP
112
Speed
25 ft.
Perception
+12
Fort
+14
Ref
+17
Will
+12
Languages common
Skills stealth +17, thievery +17, acrobatics +15, deception +14, intimidation +14, athletics +13
Recall Knowledge DC 25 (religion, society)

Attacks

Melee Rapier +17 (deadly-d8, disarm, finesse, magical), Damage 2d6+5 piercing
Melee Hand Crossbow +15 (magical, reload 1 ft.), Damage 1d6 piercing

Abilities

Nimble Dodge

Trigger The blade assassin is targeted with a melee or ranged attack by an attacker they can see


Effect The blade assassin gains a +2 circumstance bonus to AC against the triggering attack

Otherworldly Will

The blade assassin is driven forward by a singular, otherworldly will, guiding their actions. Whenever the blade assassin attempts a Will saving throw against a mental effect that would control or dictate their actions, the blade assassin treats the result of the saving throw as one category better.

Unexplained Demise

Trigger The assassin is captured alive


Effect Blood pours from the assassin's ears and nose, and they drop dead on the spot. An adjacent PC who witnesses this unexplained death must succeed at a DC 22 will save or become Frightened 1.

Poison Weapon

Requirements The blade assassin is wielding a piercing or slashing weapon and has a free hand


Effect The blade assassin applies a poison to the weapon.

Sneak Attack

The blade assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the blade assassin.