Razzle Dazzler

Level 5
Creature· gnomeSmallRemaster
AC
20
HP
78
Speed
25 ft.
Perception
+12
Fort
+9
Ref
+12
Will
+15
Languages common, elven, fey, gnomish
Senses low-light-vision
Skills deception +14, diplomacy +14, performance +14, intimidation +12, thievery +12, arcana +10
Recall Knowledge DC 20 (society)

Attacks

Melee Dagger +13 (agile, finesse, versatile-s), Damage 1d4+3 piercing
Melee Dagger +13 (agile, thrown 10 ft., versatile-s), Damage 1d4+3 piercing
Melee Fist +13 (agile, finesse, nonlethal, unarmed), Damage 1d4+3 bludgeoning
Melee Hand Crossbow +13 (reload 1 ft.), Damage 1d6+2 piercing

Abilities

Daunting Charisma

Trigger The razzle dazzler rolls initiative using Deception or Performance


Effect The razzle dazzler can attempt to one creature they can see.

Dazzling Duplicate

The razzle dazzler creates an illusory duplicate of themself in their space that lasts for 1 round. A creature who attacks the razzle dazzler must first attempt a DC 11 flat. On a failure, the attack misses the razzle dazzler and destroys the illusion instead, ending this effect.

The razzle dazzler is a particularly beguiling sort of entertainer who specializes in delighting with illusions and showy displays. Whether with their illusory double or some well-timed fireworks, they are exceptionally good at keeping their audiences focused on one display to distract from the secrets that make their magic possible.


Because their ancestors came from the First World, gnomes are intrinsically linked to the realm of the fey and crave the mystical and unpredictable. They seek to create daring works of art, voyage to new places, and have experiences they've never had before. Otherwise, they could fall victim to the terrible gnomish illness known as the Bleaching, which not only drains them of their color but of their spirits as well.