Reborn Sun Hunter

Level 11
Creature· evilRareMediumLegacy
AC
30
HP
195
Speed
35 ft.
Perception
+24
Fort
+18
Ref
+23
Will
+21
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10, mental 10
Languages common, necril
Senses darkvision
Skills acrobatics +23, stealth +23, athletics +21, religion +19, survival +19
Recall Knowledge DC 33 (religion)

Attacks

Melee Dagger +22 (agile, finesse, magical, versatile-s), Damage 3d4+6 piercing plus 1d6 fire
Melee Fist +22 (agile, finesse, nonlethal, unarmed), Damage 1d4+6 bludgeoning plus 1d6 fire
Melee Dagger +22 (agile, magical, thrown 10 ft., versatile-s), Damage 3d4+6 piercing plus 1d6 fire

Abilities

Burning Sacrifice

When the sun hunter is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot area (DC 27 reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun hunter's gear and treasure are unaffected by th

Nimble Dodge

Trigger The sun hunter is targeted with a melee or ranged attack by an attacker they can see


Effect The sun hunter gains a +2 circumstance bonus to AC against the triggering attack.

Void Healing
Sneak Attack

The sun hunter's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

Study Foe

The sun hunter reads a creature they can see within 30 feet to notice openings. The sun hunter attempts a Perception check against that creature's Deception DC or Will DC, whichever is higher. The target is then temporarily immune for 1 minute.


Critical Success The sun hunter reads the target like a book. The target is Off-Guard against the sun hunter's attacks until the end of the sun hunter's next turn.

Success The sun hunter notices a brief opening. The target is off-guard against th