Reborn Sun Mage

Level 11
Creature· evilRareMediumLegacy
AC
28
HP
195
Speed
25 ft.
Perception
+24
Fort
+18
Ref
+21
Will
+24
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10, mental 10
Languages common, necril
Senses darkvision
Skills intimidation +23, acrobatics +21, nature +19, religion +19, athletics +17
Recall Knowledge DC 33 (religion)

Attacks

Melee Fist +19 (agile, finesse, nonlethal, unarmed), Damage 1d4+4 bludgeoning plus 2d6 fire
Melee Staff +17 (magical, two-hand-d8), Damage 1d4+4 bludgeoning
Melee Sunfire +19 (fire, magical), Damage 3d6+12 fire

Abilities

Burning Sacrifice

When the sun mage is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot area (DC 27 reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun mage's gear and treasure are unaffected by the ex

Void Healing
Revitalizing Flame

Frequency once per day


Effect The sun mage produces a specialized flame that burns away maladies and restores a creature. If the sun mage's next action is to Cast a Spell with the fire trait that deals damage and isn't a cantrip, the spell doesn't deal any damage. It instead restores a number of Hit Points equal to four times the spell's rank to all targets or creatures. This restoration affects all creatures regardless of whether they are healed by vitality or void energy.