Reborn Sun Warrior

Level 11
Creature· evilRareMediumLegacy
AC
31
HP
245
Speed
25 ft.
Perception
+21
Fort
+24
Ref
+21
Will
+18
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 10, mental 10
Languages common, necril
Senses darkvision
Skills athletics +23, acrobatics +21, stealth +21, religion +19, intimidation +16
Recall Knowledge DC 33 (religion)

Attacks

Melee Spear +24 (magical), Damage 3d8+11 piercing plus 1d6 fire
Melee Fist +23 (agile, finesse, nonlethal, unarmed), Damage 1d4+11 bludgeoning plus 1d6 fire
Melee Spear +23 (magical, thrown 20 ft.), Damage 3d8+11 piercing plus 1d6 fire

Abilities

Burning Sacrifice

When the sun warrior is destroyed, they explode in a blast of flame that deals 6d6 fire damage in a 10-foot area (DC 27 reflex save). Creatures that critically fail their saves are marked with Walkena's religious symbol on a visible area of their body, which remains for 1 day. This mark allows Walkena to treat the creature as if he knew the creature's identity but not having met them for the purposes of Scrying, lowering the spell's DC by 2. The sun warrior's gear and treasure are unaffected by

Void Healing
Constrict

(1d4+9)[bludgeoning,2d6 fire], DC 27 fortitude save


Knocking Sweep◆◆

Frequency once per round


Effect The sun warrior swings their weapon with a sweeping spin. They attempt separate Athletics checks to Trip any number of creatures within their reach. Each attempt counts toward the sun warrior's multiple attack penalty, but the multiple attack penalty doesn't increase until after they make all the attacks.

Pinning Thrust◆◆

The sun warrior attempts to drive their spear through a foe to pin them in place. The sun warrior makes a spear Strike. On a hit, the target's clothes, armor, or other piece of equipment becomes pinned to the ground. The sun warrior Releases the spear, and the target is Immobilized until they can remove the spear (). If the Strike was a critical hit, the DC increases by 2.

Grab