Reckless Scientist

Level 6
Creature· humanMediumRemaster
AC
23
HP
95
Speed
25 ft.
Perception
+12
Fort
+16
Ref
+14
Will
+10
Resistances poison 5
Languages common
Skills crafting +16, stealth +14, acrobatics +12, medicine +10, deception +9
Recall Knowledge DC 22 (society)

Attacks

Melee Sickle +17 (agile, finesse, magical, trip), Damage 1d4+7 slashing
Melee Fist +16 (agile, finesse, nonlethal, unarmed), Damage 1d4+7 bludgeoning
Melee Alchemical Grenade +16 (splash), Damage 2 untyped plus 2 untyped plus 2d6 untyped

Abilities

Unstable Collectioninteraction

A reckless scientist carries a collection of poorly stowed alchemical items: 3 elixirs of life and 6 alchemical grenades. The scientist replenishes these items each day using scavenged materials. The alchemical grenades deal either acid, cold, or fire damage plus 2 persistent damage and 2 splash damage of the same type (typically the collection contains two of each grenade).

+1 Status to All Saves vs. Poison
Unstable Explosion

When an attacker scores a critical hit against the reckless scientist, one of the scientist's alchemical items bursts. The GM determines the item randomly. If it was a bomb, the alchemist takes damage from the bomb, and any creature adjacent to the alchemist takes the splash damage. Any other item is wasted.

Quick Grenadier

The reckless scientist Interacts to draw an alchemical grenade with an Interact action and throws it as a ranged Strike.

Reckless Alchemy◆◆

The reckless scientist attempts to combine two alchemical grenades or two elixirs of life into one item. They can Interact to draw the items if necessary. They attempt a DC 22 crafting check, destroying both component items to create one new item.


Success The new item has the full effect of both component items, and the reckless scientist can Activate it. If they don't Activate it before the end of their turn, the item explodes (as critical failure).

Failure The new item is inert.

Crit

It's the reckless scientist's job to break the rules of reality, no matter the cost.


Villains pursue selfish and cruel goals, trampling over anyone in their way.