Recon Patroller

Level 2
Creature· evilUncommonMediumLegacy
AC
19
HP
30
Speed
25 ft.
Perception
+9
Fort
+7
Ref
+10
Will
+7
Languages common, elven
Skills stealth +8, nature +7, survival +7, crafting +4, deception +4
Recall Knowledge DC 18 (society)

Attacks

Melee Club +8, Damage 1d6+5 bludgeoning
Melee Composite Shortbow +10 (deadly-d10, propulsive, reload 0 ft.), Damage 1d6+3 piercing

Abilities

Foragerinteraction

While using Survival to Subsist, if the recon patroller rolls a failure or a critical failure, they get a success instead. If the recon patroller rolls a success, they can provide food for 4 additional creatures that eat about as much as a human, or 8 creatures on a critical success.

Snare Craftinginteraction

The recon patroller can use the Crafting skill to create the following snares:

  • Alarm Snare
  • Hampering Snare
  • Marking Snare
  • Signaling Snare

The recon patroller can create four snares each day without paying for the materials, using 3 Interact actions to set up each snare.

Hunt Prey

The recon patroller designates a single creature they can see and hear, or one they're Tracking, as their prey. The recon patroller gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the recon patroller hits the designated prey in a round, they deal an additional 1d8 precision damage. The recon patroller also ignores the penalty for making ranged attacks within their second range increment. These effects last until the rec

Some forests are protected by kings, others only by wild things. Laws against hunting may protect the private reserves of nobles or guard the viability of animal populations of shared forests during specific seasons. Poachers violate those laws- sometimes out of greed, sometimes out of desperation, and sometimes for sport. Although penalties against poaching often include public shaming, in lean times a successful poacher is a local hero.


From the managed and cultivated forests that support villages to the tree-covered crown lands where only nobles and their servants are permitted to hunt, forests provide. To communities, forests provide fuel, food, medicine, and raw materials, while royally protected forests provide food for the nobles' table and a source of entertainment in the form of organized hunts. Even the ancient woods untouched by mortal hand or blade provide bards with settings where legends happened and could happen again. Many find the forest depths unsettling, but others live their lives among the trees and alongside the creatures that make their homes there.