Recon Scout

Level 6
Creature· elfUncommonMediumLegacy
AC
23
HP
108
Speed
25 ft.
Perception
+13
Fort
+15
Ref
+11
Will
+13
Languages common, elven
Senses low-light-vision
Skills athletics +15, stealth +13, survival +11
Recall Knowledge DC 24 (society)

Attacks

Melee Greataxe +15 (magical, sweep), Damage 1d12+8 slashing
Melee Composite Longbow +14 (deadly-d10, propulsive, reload 0 ft., volley 30 ft.), Damage 1d8+6 piercing

Abilities

Attack of Opportunity
Rage

Requirements The recon scout isn't Fatigued or raging


Effects The recon scout gains 9 temporary Hit Points that last until the rage ends. While raging, they deal 8 additional damage with melee attacks, gain a +10-foot status bonus to their Speed, and take a –1 penalty to AC. The recon scout can't use concentrate actions except Seek and rage actions. The rage lasts for 1 minute, until there are no enemies the recon scout can perceive, or until the recon scout falls Unconscious. Once the ra

Sudden Charge◆◆

The recon scout Strides twice and makes a melee Strike.

Some mercenaries eschew the complications of politics, oaths of service, and fealty and just get paid to hunt monsters. It's a straightforward form of mercenary service, often dangerous in the extreme, but one that can yield glory and fame.


A broad category that includes those wielding arms, spells, or even guile and cunning, mercenaries hire themselves and their expertise to those with the gold to pay for it.