Red Mantis Assassin

Level 11
Creature· humanUncommonMediumRemaster
AC
31
HP
193
Speed
30 ft.
Perception
+21
Fort
+19
Ref
+21
Will
+19
Languages common, mwangi
Skills acrobatics +21, athletics +21, stealth +21, deception +20, thievery +19, society +18, religion +17
Recall Knowledge DC 30 (society)

Attacks

Melee Shuriken +21 (agile, monk, reload 0 ft., thrown 20 ft.), Damage 1d4+7 piercing
Melee Sawtooth Saber +22 (agile, finesse, magical, twin), Damage 1d6 bleed plus 2d6+7 slashing

Abilities

Blightburn Resin

Saving Throw DC 30 fortitude

Onset 1 minute

Maximum Duration 6 rounds

Stage 1 6d6 poison damage (1 round)

Stage 2 7d6 poison damage (1 round)

Stage 3 9d6 poison damage (1 round)

Prayer Attack

Requirements The Red Mantis assassin wields a sawtooth saber in each hand


Effect The Red Mantis assassin attempts to Feint an enemy within 30 feet. If the Feint is successful, the assassin's next successful strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided they remain visible to that target and that target remains within 30 feet of the assassin, additional Prayer Attacks against that target automatically cause them to beco

Sneak Attack

The Red Mantis assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to the Red Mantis assassin.