Red Mantis Conspirator
Level 14Attacks
Abilities
Saving Throw DC 30 fortitude
Onset 1 minute
Maximum Duration 6 rounds
Stage 1 6d6 poison damage (1 round)
Stage 2 7d6 poison damage (1 round)
Stage 3 9d6 poison damage (1 round)
Requirements The Red Mantis conspirator wields a sawtooth saber in each hand
Effect The Red Mantis conspirator attempts to Feint an enemy within 30 feet. If the Feint is successful, the conspirator's next successful Strike with a sawtooth saber in that same turn deals 2d6 persistent bleed damage to the target. In addition, provided they remain visible to that target and that target remains within 30 feet of the conspirator, additional Prayer Attacks against that target automatically cause
The Red Mantis conspirator deals an extra 2d6 precision damage to Off-Guard creatures.
In order to resurrect a creature slain by a Red Mantis conspirator, a creature must counteract the conspirator's influence over the dead's remains as they cast the spell or perform the ritual (DC 34).