Redcap Brigade

Level 10
Creature· feyUncommonGargantuanRemaster
AC
29
HP
165
Speed
50 ft.
Perception
+19
Fort
+18
Ref
+22
Will
+17
Weaknesses area-damage 10, splash-damage 10
Languages common, fey
Senses low-light-vision
Skills acrobatics +22, athletics +22, intimidation +22, nature +17
Recall Knowledge DC 29 (nature)

Abilities

Fast Healing
Divine Revulsion

If a redcap brigade sees a creature brandish a religious symbol of a deity (which requires an Interact action by that creature) or cast a divine spell while wearing a religious symbol, the troop must attempt a DC 26 will save. They then become temporarily immune to all brandished religious symbols for 10 minutes.


Critical Success The troop is unaffected.

Success The troop is Frightened 1.

Failure The troop is Frightened 2.

Critical Failure The troop is Frightened 3.

Troop Defenses

HP 165 (4 segments); Thresholds 110 (3 segments), 55 (2 segments)

Troop Movement
Blood Soak

Trigger The redcap brigade loses its first segment, causes another troop to lose its first segment, or is otherwise exposed to copious amounts of blood


Effect The redcap brigade gains a status bonus to damage rolls for 1 minute. The bonus is +2 if they spend one action on Bloody Reaping, +6 if they spend two actions, or +8 if they spend 3 actions. They gain a +4 status bonus to damage rolls with Bowl Over and Stomp.

Bloody Reaping

1 to 3

Frequency once per round


Effect The redcaps in the brigade wildly swing their halberds and sickles at each enemy in a 10-foot emanation, with a DC 26 reflex save. The damage depends on the number of actions.

1 (1d10+2)[slashing|options:area-damage,bloody-reaping-one]

2 (2d10+9)[slashing|options:area-damage,bloody-reaping-two]

3 (3d10+10)[slashing|options:area-damage,bloody-reaping-three]

Bowl Over and Stomp◆◆

The redcap brigade Strides; they can pass through spaces of Medium or smaller creatures, but can't end their movement in them. All enemies whose spaces the redcap brigade passed through take 4d8 bludgeoning damage and must attempt a DC 26 fortitude save. Bowl Over and Stomp damages each creature only once.


Critical Success The creature takes no damage.

Success The creature takes half damage. If it is Prone, it also takes 1d6 persistent bleed damage.

Failure The creature takes full dama

Deadly Swipes

Trigger The redcap brigade drops a creature to 0 Hit Points with Bloody Reaping


Effect The redcap brigade performs an additional one-action Bloody Reaping, ignoring the once per round frequency limitation. This does not deal damage to the triggering creature.

Redcaps are sadistic fey known for their merciless bloodlust. When they gather into troops, they goad each other to greater heights of violence.