Requiem Archdragon

Level 24
Creature· divineRareGargantuanRemaster
AC
50
HP
500
Speed
70 ft.
Perception
+42
Fort
+38
Ref
+36
Will
+42
Immunities death-effects, paralyzed, sleep
Languages chthonian, common, daemonic, draconic, empyrean, requian
Senses darkvision, lifesense 120 ft. (imprecise), scent 60 ft. (imprecise)
Skills medicine +47, athletics +44, religion +44, diplomacy +40, acrobatics +38
Other Speeds fly 210 ft., swim 70 ft.
Recall Knowledge DC 53 (arcana)

Attacks

Melee Horn +43 (magical, reach 20 ft.), Damage 4d10+20 piercing plus 2d8 spirit
Melee Claw +43 (agile, magical, reach 15 ft.), Damage 4d6+20 slashing plus 2d8 spirit
Melee Tail +41 (magical, reach 25 ft.), Damage 4d8+20 bludgeoning plus 2d8 spirit

Abilities

Soul Journeyinteraction

The dragon spends 1 hour traveling through planar channels to reach the River of Souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane.

Status Sightinteraction

The requiem dragon automatically knows the Hit Points of all creatures they can see.

+2 Status to All Saves vs. Divine
Soul Anchor

A creature within 60 feet would drop to 0 Hit Points


Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours.

Effect: Soul Anchor

Withhold Death

Trigger The dragon is critically hit by an attack


Effect The dragon resists the loosening of its own soul, preventing some of the damage. The dragon gains resistance 25 to all damage against the triggering attack.

Dooming Breath◆◆

The raw energy of Creation's Forge streams from the dragon's mouth, dealing 20d8 spirit damage in a 150-foot line (DC 48 reflex save). Undead creatures who fail the save must also succeed at a DC 48 will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for .

Draconic Frenzy◆◆

The dragon makes two claw strikes and one tail strike in any order.

Draconic Momentum

The dragon recharges their Dooming Breath whenever they score a critical hit with a Strike.

Redirect River

The requiem dragon redirects a small portion of the River of Souls, using their body as a spiritual connection. The river swells around them, filling the area in a 20-foot emanation for 1 round, becoming difficult terrain to all other creatures. Additionally, creatures that begin their turn in the emanation or enter it for the first time each round must succeed a DC 48 fortitude save or become Drained 1 and Doomed 1. If the target is already drained or doomed, the value increases by 1 (to a maxi

Soul Shield◆◆

Frequency once per day


Effect The requiem dragon uses their life essence to create a shield of spiritual energy around a creature within 60 feet. The shield creates a link between the dragon and the creature with the effects of Share Life except that the effect doesn't end regardless of distance and remains for 1 hour. In addition, the creature gains resistance 15 to physical and spirit damage that applies to the half of damage it receives. The dragon can Dismiss the effect.

Spare the Dying, Free the Tormented◆◆

Frequency once per hour


Effect The requiem dragon flaps their mighty wings to produce a gust of energy from Creation's Forge. Each dying creature within a 200-foot emanation immediately loses the dying condition, though it remains Unconscious at 0 Hit Points. Each creature with void healing in the same area takes 16d6 vitality damage (DC 48 fortitude save); a creature who is reduced to 0 Hit Points by this damage is immediately destroyed and its soul returns to the River of Souls, even if

Requiem dragons are stewards of the River of Souls and the process through which souls reach their final destination in the afterlife. The safe journey of a soul is of utmost importance to a requiem dragon, and some will follow individual souls from their first entry into the river through to their judgment in the Boneyard and eventually to their ultimate resting place. Most requiem dragons tie themselves to specific planes and shepherd any souls bound to that plane, leading to dragons linked to places like Heaven or Hell, though these dragons never swear true allegiance to these planes. Requiem dragons fill their lairs along the River of Souls—patchworks of somber architecture rescued from other planes—with invaluable records and mementos of great accomplishments.