Resin-seep Xulgath

Level 10
Creature· chaoticRareMediumLegacy
AC
30
HP
195
Speed
25 ft.
Perception
+19
Fort
+19
Ref
+23
Will
+17
Weaknesses acid 10, slashing 10
Languages draconic, sakvroth
Senses darkvision
Skills acrobatics +23, thievery +21, athletics +20, survival +19, intimidation +16
Recall Knowledge DC 32 (society)

Attacks

Melee Dagger +21 (agile, finesse, magical, versatile-s), Damage 2d4+11 piercing
Melee Jaws +20 (unarmed), Damage 1d8+11 piercing
Melee Claw +20 (agile, finesse, unarmed), Damage 1d6+11 slashing
Melee Dagger +21 (agile, magical, thrown 10 ft., versatile-s), Damage 2d4+11 piercing

Abilities

Resin Crust

A creature damaged by a resin-seep xulgath's jaws or claw Strike must succeed at a DC 28 reflex save or be covered with clumps of noxious resin, taking 2d8 poison damage and a –15-foot penalty to its Speeds for 1 minute (on a critical failure, the creature is also Clumsy 1 for 1 minute). The creature is Sickened 1 for as long it has a Speed penalty. A creature can spend an Interact action to scrape the resin off, decreasing the Speed penalty by 5 with each such action.

Resin Spray◆◆

The resin-seep xulgath flexes its pores and emits a 30-foot area of resin that deals 3d12 poison damage and knocks the target 5 feet back (DC 28 reflex save; on a success or critical success the target isn't knocked back, and on a critical failure the target is knocked back 10 feet). The resin-seep xulgath can't use Resin Spray again for .

Xulgath Bile

Saving Throw DC 28 fortitude

Maximum Duration 1 hour

Stage 1 Fatigued (1 minute).

Stage 2 Fatigued and Unconscious (1 minute).

Dev Note : Xulgath Bile is not included on this creature's original stat block except for the ranged dagger strike. We have included it here to allow GMs to choose to use it. It is a copy from Xulgath Bilebearer and the DC has been increased to match this level.