Resurrection Dragon (Ancient)

Level 17
Creature· divineUncommonHugeRemaster
AC
39
HP
320
Speed
50 ft.
Perception
+32
Fort
+28
Ref
+27
Will
+32
Immunities death-effects, paralyzed, sleep
Resistances spirit 20
Languages common, draconic, necril
Senses darkvision, scent 60 ft. (imprecise)
Skills athletics +33, medicine +33, religion +33, diplomacy +31, stealth +30, acrobatics +28, arcana +28
Other Speeds fly 200 ft.
Recall Knowledge DC 38 (arcana)

Attacks

Melee Jaws +33 (magical, reach 15 ft.), Damage 3d12+15 piercing plus 1d6 void
Melee Claw +33 (agile, magical, reach 10 ft.), Damage 3d10+15 slashing
Melee Tail +31 (magical, reach 20 ft.), Damage 3d12+15 bludgeoning

Abilities

Reawaken!

Trigger A living creature the resurrection dragon can see dies


Effect The resurrection dragon uses divine and vital energy to retether the soul to its dead body. The willing creature is returned to life with half of their total Hit Points. A creature can be resurrected by this ability only once.

Risen Commander

A resurrection dragon has a strong connection with its minions and can Sustain Summon Undead or Invoke Spirits as a free action once per turn.

Siphon Life

Trigger A creature within 60 feet uses a healing effect that restores Hit Points


Effect The resurrection dragon redirects vital energies away from the effect, minimizing its impact. The triggering effect results in the minimum amount on any dice rolls to restore Hit Points, and any flat values for restoring Hit Points (such as the additional Hit Points for a two-action Heal spell) are cut in half. The dragon then gains 3d8 temporary Hit Points that last for 1 round.

Arise!

The resurrection dragon uses their mastery over life energy to cast their own soul into the Boneyard and pull a willing creature's soul back to its body in a process that takes 1 hour. This has the effects of Raise Dead, except the maximum level of the target is 13th and the soul is tethered to the dragon's. Only one creature can be tethered to the dragon's soul at a time. If the creature and the dragon are no longer on the same plane or the dragon dies, the raised creature dies and can't be rai

Draconic Frenzy◆◆

The dragon makes two claw strikes and one tail strike in any order.

Draconic Momentum

The dragon recharges their Soul Siphoning Breath whenever they score a critical hit with a Strike.

Necro Puppeteer◆◆

The dragon siphons energy into an undead creature, a dying creature, or a corpse they can see within 60 feet. The dragon moves the target creature 30 feet and causes it to unleash a wave of void energy in a 10-foot emanation, dealing 6d8 void damage (DC 32 reflex save).

Soul Siphoning Breath◆◆

The dragon unleashes a torrent of divine energy, dealing 16d6 void damage in a 50-foot cone (DC 38 fortitude save) that draws the life force from creatures within. The dragon gains fast healing 15 until their Soul Siphoning Breath recharges. The resurrection dragon can't use Soul Siphoning Breath again for .

Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lairs and treasures are generally kept in dark niches, as if the dragon has little care for their possessions. Resurrection dragons tend to take tokens from those they resurrect or plan to resurrect, however, and these are kept particularly safe.