Rhino Warriors

Level 4
Creature· chaoticRareMediumLegacy
AC
20
HP
70
Speed
25 ft.
Perception
+11
Fort
+12
Ref
+14
Will
+10
Skills athletics +12, intimidation +10
Recall Knowledge DC 24 (society)

Attacks

Melee Pick +14 (fatal-d10), Damage 1d6+7 piercing

Abilities

Counter-Charge

Trigger A creature Strides within reach of the warrior and critically fails to Strike the warrior with a melee weapon


Effect The rhino warrior knocks the creature to the ground, and the triggering creature falls Prone and takes (2d6+5)[bludgeoning] damage. The rhino warrior is Off-Guard until the end of their next turn.

Str

+5, Dex +2, Con +3, Int -1, Wis +1, Cha +0

Dig In

Frequency once per round


Effect The rhino warrior makes two pick Strikes against a creature within reach. The rhino warrior rolls only one attack roll for both Strikes, then compares the result against the creature's AC. The rhino warrior's multiple attack penalty doesn't increase until after both Strikes.