Rhu-Chalik

Level 6
Creature· aberrationUncommonSmallRemaster
AC
23
HP
95
Speed
5 ft.
Perception
+17
Fort
+14
Ref
+11
Will
+17
Languages aklo
Senses greater-darkvision, tremorsense 60 ft.
Skills stealth +15, athletics +13, deception +13, diplomacy +13, intimidation +13
Other Speeds fly 35 ft.
Recall Knowledge DC 24 (occultism)

Attacks

Melee Tendril +15 (agile), Damage 2d4+6 bludgeoning plus 1d6 mental

Abilities

Greater Darkvisioninteraction
Telepathy 100 feetinteraction
Thoughtsense 60 feetinteraction

The rhu-chalik senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.

All-Around Vision
No Breath

A rhu-chalik doesn't breathe and is immune to effects that require breathing (such as inhaled poisons).

Excruciating Enzyme

A rhu-chalik's tendrils secrete an enzyme that causes intense pain. A living creature hit by a tendril Strike must succeed at a DC 24 fortitude save or become Sickened 1 from the pain.

Label Memories◆◆

The rhu-chalik invades the mind of a target within 100 feet, sorting the memories into alien structures for transmission. The target must attempt a DC 24 will save.


Critical Success The target creature is unaffected and temporarily immune to Label Memories for 1 minute.

Success The target is unaffected.

Failure The target becomes Stupefied 2 for 1 minute as its mind is reorganized to fit the rhu-chalik's needs. If it's already stupefied by this effect, the target instead becomes Confu

Transmit Memories◆◆◆

Requirements The rhu-chalik is adjacent to a creature Paralyzed due to Label Memories


Effect The rhu-chalik copies the creature's consciousness and mentally sends this copied consciousness through the void of space to their waiting masters. The target creature is deeply disoriented by this procedure, becoming Stupefied 2 for 1 day afterward.

Also called void wanderers, rhu-chaliks can survive the depths of space indefinitely, passing between worlds over the eons and scouting those planets for the Dominion of the Black. Rhu-chaliks prefer to work alone in order to reduce potential overlap in their mental predations, but sometimes receive assistance from those who believe the transmission of memories is transcendent. The furtive beings are calculating and infinitely patient, seeking only the most exceptional minds to cast beyond the stars to their masters.


The Dominion of the Black is a conglomeration of deep-space conquerors with a strong presence on Aucturn, the most remote planet in Golarion's solar system. The Dominion has secret outposts all over Golarion; most of its members on the planet are scouts, using their skills to steal brains and identities, gathering information without any consideration for the inhabitants of the worlds they infiltrate.